
#include <glbinding/gl/functions.h>

#include "../Binding_pch.h"


using namespace glbinding;


namespace gl
{
void glQueryCounter(GLuint id, GLenum target)
{
    return Binding::QueryCounter(id, target);
}

GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent)
{
    return Binding::QueryMatrixxOES(mantissa, exponent);
}

void glQueryObjectParameteruiAMD(GLenum target, GLuint id, GLenum pname, GLuint param)
{
    return Binding::QueryObjectParameteruiAMD(target, id, pname, param);
}

GLint glQueryResourceNV(GLenum queryType, GLint tagId, GLuint bufSize, GLint* buffer)
{
    return Binding::QueryResourceNV(queryType, tagId, bufSize, buffer);
}

void glQueryResourceTagNV(GLint tagId, const GLchar* tagString)
{
    return Binding::QueryResourceTagNV(tagId, tagString);
}



}  // namespace gl
